![]() While I did have an objective during the demo to find Blackberry, Chicory's predecessor, this was certainly a game where I really wanted to stop and smell the roses, exploring every inch of the town that the demo allowed for me. ![]() Town inhabitants all had unique personalities in their short scenes of dialogue, with expressive animations and character designs to boot. There was no shortage of wit and humor in the writing, something that was certainly present in Lobanov's previous game. And thematically, Chicory appeared to overlap with Wandersong in also depicting an underdog (pun intended) unlikely hero. From the slushing sound of the paint to the woodwind instrumentation of the musical score, Chicory felt fully artistically realized. It felt as if I were moving around a coloring book, and sound effects and music alike helped to enhance the experience. I'm an unabashed fan of Wandersong, so I was delighted to see that Chicory has the same level of charm and technical quality that Wandersong had while still being very distinct. ![]() I got to experience many of these gameplay mechanics in a short demo. With paintbrush wielder Chicory yet to be found, the player will use the paintbrush to color in the world and solve puzzles to navigate various environments. As the protagonist dog, who players can name and gender (I was named "Pizza" after the opening prompted me to disclose my favorite food), players will explore the world of the Picnic Province as they discover just what led to the world suddenly losing its color.
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